Jump to content
  • Advertisement
Sign in to follow this  

Need Advice, LOD Methodology Pros & Cons

This topic is 4482 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I'm a noob and one of my new projects require me to create a 3d terrain engine this will be covering a large area so i will need some kind of lod. I've read many papers on various techniques. I've been trying to compare and contrast the various methodology, but I guess my understanding of techinques is not good enough to make an accurate judgement. So i was hoping to find an expert, who can summarize the pros and cons of the techniques and share their insight and experience on the subject. The techniques that i have researched: (if you know any other ones that will help to) Quad tree /w Frustrum ROAM GeoMipMapping My Requirements: I will be using DTED files to generate the terrain, so the terrain will not be in the power of twos. I do not need shadows, ligthing, and all those pretty features. I just need to create the polygon. TIA, PS. Anyone know a good site where i can find real geographical data i can download?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!