Jump to content
  • Advertisement
Sign in to follow this  
Mr Gojca

Listener Orientation Sound Problem

This topic is 4564 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I am using DirectSound for game audio. The problem is that every time I update listener's orientation (either Front or Top), all static sounds appear to have loud "cracking" audio artifacts when played. All is fine if listener's orientation is not being updated OR if secondary buffers are created as hardware buffers (limited number of them, not a good solution). Primary sound buffer and listener interfaces are obtained as in the DX9 help for 3D Sound. All static sound buffers are created with DSBCAPS_CTRL3D | DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE (I need them all), and all have associated IDirectSound3DBuffer. I have tried many flag combinations, all without success. Any ideas what could be the solution here? TY!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!