setting up the directx debug symbols
See the Forum FAQ.
Goto the DirectX icon in the control pannel, and set it to use the debug runtimes, and set the debug output to maximum. Also, you can #define D3D_DEBUG_INFO in your project (Either in the project settings or before you include d3d9.h) to let you get some slightly more useful information from D3D objects in the variable watch windows.
Goto the DirectX icon in the control pannel, and set it to use the debug runtimes, and set the debug output to maximum. Also, you can #define D3D_DEBUG_INFO in your project (Either in the project settings or before you include d3d9.h) to let you get some slightly more useful information from D3D objects in the variable watch windows.
I'm still getting the following message in the output window when I run a program.
'Test.exe': Loaded 'C:\WINDOWS\system32\d3d9.dll', No symbols loaded.
And I turned on all debugging and defined d3d_debug_info.
'Test.exe': Loaded 'C:\WINDOWS\system32\d3d9.dll', No symbols loaded.
And I turned on all debugging and defined d3d_debug_info.
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