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Networking

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Can anybody give me information on how to implement networking into my programs? Preferably TCP/IP. For example, any tutorials on how to use DirectPlay or Winsock would be very helpfull. Thanks in advance.

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Guest Anonymous Poster
Try www.flipcode.com, www.gamedev.net and then search www.google.com.

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I''m currently working on a tutorial which implements a simple Winsock client/server chat in COM between Visual C++ and Visual Basic. I''ll cover both VC++ Winsock and VB Winsock controls. Code is mostly done and I''m working on the tut. I''m shooting to post it late Monday at the http://www.CornflakeZone.com so check there in a few days if that''s what you''re looking for.

fs

http://www.CornflakeZone.com
//-- Modelling and animation in every dimension --//

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