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ThreeDParadox

diablo type game

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Hey guys im new to this forum and this is my first post so bear with me please. I have a final project coming up in my directx class and i really want to make a small hack and slash type game. Diablo and Diablo II are my favorite games by far. I was just wondering if there were any type of tutorials or anything like that on how to develop those types of games. Something to get me in the right direction. I have like 8 weeks to get it completed, but even if i cant finish this type of project in time im still really interested in learning about that type of game. What would you call that type of game anyway, its not a side scroll, so what is it technically called? If anyone could point me in the right direction i would really appriciate it, thanks.

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Try looking in the Isometric Land forum since isometric is what that perspective is called.

The only hard parts about doing a Diablo style engine is the keeping track of the overlapping stuff and the light sourcing. It's easier to do regular overhead tile scrolling first with some placeholder graphics and then convert it after you've got the rest of the game to work.

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Quote:
Original post by ThreeDParadox
What would you call that type of game anyway, its not a side scroll, so what is it technically called?


It is an "Isometric" game, a RPG.

Quote:
If anyone could point me in the right direction i would really appriciate it, thanks.


Gamedev has a article section for Isometric and Tilebased games. However, if you have 8 weeks to do it in, I would strongly consider you take a look at this article: How To Build a Game In A Week From Scratch With No Budget and use the remaining 7 weeks to make it better [wink]. Really though, 8 weeks is not a long time for a hack and slash game, so you will want to really consider scaling down, especially if this is your first game.

Other than that, the only thing you'd really need to reference are ideas for RPGs/MUD games so you have a good idea on inventory, items, etc... There aren't that many tutorials on this (since if there were, everyone would be making their own [smile]) so most of the work is just going to come from ideas you have. If there is anything else that you'd like to know, Gamedev is here! Good luck!

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Another thing to check is for 'rogue-like' tutorials. Roguelikes are traditionally ASCII based, but the gameplay structure is identical to Diablo.

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Your doing this for a class, I wouldn't worry abouyt going overboard.

you want to do something like diablo, well look into the original.

~ GAUNTLET ~

look at the old nes version of this game, it'd be relativly easy to do.

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Erm, Rogue (and it's kin) are far closer in gameplay to Diablo than Gauntlet, and pre-date it by about 5 years.

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