I wanna buy some books..
Hi ,all.
Im about to buy some books about game development , but i have no idea what to buy.
Im looking something like this :
1) A book about math & physics used in game -book #1
2) OpenGl tutorials (in c++) -book #2
3) A book that explains how game engine works -book #3
4) Some advanced c++ tutorials. -book #4
5) And how to code an rpg in opengl -book #5
Any ideas ? ( i just need the titles, so i can order them)
thanks
Have you looked at the books-section here on GameDev? If you haven't, that might be a good starting point. Sorry if this isn't much help, I haven't got any books I can recommend.
Thinking in C++ Vol 1 & 2 (Free ebooks)
Effective C++
More Effective C++
Design Patterns: Elements of Reusable Object Orientated Software
Pragmatic Programmer *
Code Complete *
Game Coding Complete 2nd Edition
Game Programming Gems
I can't help on the graphics side I am afraid.
* Not games related but very useful books on general programming practises. Worth a read.
[Edited by - yaustar on June 25, 2006 1:43:51 PM]
Effective C++
More Effective C++
Design Patterns: Elements of Reusable Object Orientated Software
Pragmatic Programmer *
Code Complete *
Game Coding Complete 2nd Edition
Game Programming Gems
I can't help on the graphics side I am afraid.
* Not games related but very useful books on general programming practises. Worth a read.
[Edited by - yaustar on June 25, 2006 1:43:51 PM]
I don't know if you're really keen on using OpenGL, but there is a book called
"Programming role playing games for DirectX"
It also explains how a game engine works (you're writing one yourself)
And what is 'advanced' c++?
~ Stenny
"Programming role playing games for DirectX"
It also explains how a game engine works (you're writing one yourself)
And what is 'advanced' c++?
~ Stenny
For an advanced book on c++, I would recommend The C++ Programming Language. It's written by Bjarne Stroustup, the guy who created C++. I would recommend picking up another c++ before hand, but if you want to learn c++ well you should definitely get it, read it and reread it.
These are my typical recommendations for math/graphics books (they are largely API agnostic, which is generally better as far as fostering understanding of what's actually going on):
"The Geometry Toolbox"
"Essential Mathematics for Games and Interactive Applications: A Programmers Guide"
"Fundamentals of Computer Graphics"
"The Geometry Toolbox"
"Essential Mathematics for Games and Interactive Applications: A Programmers Guide"
"Fundamentals of Computer Graphics"
Quote:Original post by caseydThe C++ Programming Language is an excellent book, however, it's better as a reference than a learning book.
For an advanced book on c++, I would recommend The C++ Programming Language. It's written by Bjarne Stroustup, the guy who created C++. I would recommend picking up another c++ before hand, but if you want to learn c++ well you should definitely get it, read it and reread it.
What about "c++ from the ground up 3rd edition"
It teaches the entire c++ language (and SDL)
It was written by Herbert Schildt.
He was one of the guys who standardized c++
It teaches the entire c++ language (and SDL)
It was written by Herbert Schildt.
He was one of the guys who standardized c++
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement