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Extrakun

[MDX] Curious about XNA...if there is no D3DX...

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...then is there an easy way to load mesh, pick objects, load textures and all that in an easy manner? Are any such library being considered, or is it expected that developers shall do all that from ground up? Thanks in advance!

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The D3DX functions are integrated in the MDX library. There is no extra library necessary. Not sure if this will changed for XNA.

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Just to nit-pick... you're referring to XNA Framework as the successor to MDX2 - the general "XNA" refers to several other projects [smile]

Quote:
Original post by Demirug
The D3DX functions are integrated in the MDX library. There is no extra library necessary. Not sure if this will changed for XNA.
This MSDN blog seems to suggest that D3DX will be changing:
Quote:
D3DX. Ah what happens to D3DX? This is a toughie. D3DX contains useful functionality that in a strict .NET namespace way is all over the place. To complicate matters further, a lot of functionality on D3DX doesn’t exist on the Xbox 360 today.
Although, I wouldn't read that as indicating that D3DX is being removed as such... just that its not likely to appear in the same form as it does today.

Unless theres some newer information on XNA Framework I haven't spotted yet?

Jack

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As far as the managed part of XNA, I've read somewhere that it shouldn't be expected to be very different from MDX2.

If this were the case, D3DX wouldn't be a seperate namespace, but all the D3DX functionality will still be there (in the Direct3D namespace).

I'll look for a link and edit this if I find one :).

Well, not exactly as I remembered it, but pretty close :)

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