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2-Dimensional Layer System

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Does anybody know where I can find info about 2D layer systems( Or can anybody provide some info?) I'm going to start working on a game soon, but without a layer system it's useless. Layers would be for such things as: Walking through doors. Jumping up and landing on something else, and other things like that.(So I can make certain objects interactive, but not others.) I would really appreciate any help ^_^. I'll be using Java, if that helps.

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Well I do not know much about Java, but I think it has a graphics libray of its own(dont know its name). But SDL has been ported to Java. SDL is great for C++, so it must be good in Java.=)

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Looks nice, but I'm not sure it helps. Does it have an implemented Layer system?

Also, does anybody know exactly what "Bindings in <language>" mean?

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Quote:
Original post by gsmaster
Also, does anybody know exactly what "Bindings in <language>" mean?


It means that some way is provided to use the library in that language, even though it is written in a different language.

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its "layer" system is the order things are blitted(put on). I do not know anything where you can say "put sprite x on layer 4". So in the end you would have develop you own(good luck) or figure out SDLs. I mean is it really that hard to say blit (background) and then blit (character)?
That my 2 cents.

Edit: Fixed some errors.

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