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SonicD007

OpenGL or DirectX?

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Mode 13h!

Previous OpenGL versus DirectX Threads

There's been a wealth of debate over this topic. Many good points have been made, and many of those good points have been drowned out in a sea of not-so-good points, it seems. While it's obviously a wise choice to research a major thing like picking a graphics API, in this case, it generally seems to be the accepted opinion that learning either one first is okay; you'll probably end up learning the other one later anyway, and it will be far easier to learn the second one, regardless of which order you go in. Probably the best way to choose is to figure out what access you have to learning sources, whether they be online tutorials, official documentation, books, or knowledgeable friends. Based on those sources, pick the API that has the most/highest quality learning sources available, and go for it.

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Original post by Agony
Mode 13h!

Previous OpenGL versus DirectX Threads

There's been a wealth of debate over this topic. Many good points have been made, and many of those good points have been drowned out in a sea of not-so-good points, it seems. While it's obviously a wise choice to research a major thing like picking a graphics API, in this case, it generally seems to be the accepted opinion that learning either one first is okay; you'll probably end up learning the other one later anyway, and it will be far easier to learn the second one, regardless of which order you go in. Probably the best way to choose is to figure out what access you have to learning sources, whether they be online tutorials, official documentation, books, or knowledgeable friends. Based on those sources, pick the API that has the most/highest quality learning sources available, and go for it.


Failing that, flip a coin.

They are both well made tools for you to work with. They're a little different, each has their quirks that will cut your fingers off if you don't know what you're doing, but don't worry! unlike hand tools, cutting your finger off with a digital tool lets you grow it back and start over.

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If it matters, I use OpenGL and have produced several games with it.

This kind of thread almost never ends well; not to mention it's against the rules. Closed.

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