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ehmdjii

MD5 bone component flags and animation blending

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hello, i am trying to play two animations at once using the MD5 file format. i see that it stores six bits per bone, which should probably be used for that. unfortunately i dont really know how to interpret them, since there seems to be little documentation about them: example: "Bone02" 0 63 6 // Bone01 here 63 is a six ones. 111111 can anyone explain to me, how i can use these flags to blend two animations correctly? thanks! edit: btw: does anyone know if it is ok to use the MD5 format commercially? [Edited by - ehmdjii on June 27, 2006 6:43:06 AM]

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Guest Anonymous Poster
you can look here:
http://www.doom3world.org/phpbb2/viewtopic.php?t=2884&sid=2eee548bf4e28216b4cf38ad590e8458

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thanks.

meanwhile i found out, that these flags indicate which bones are "locked" in what position/orientation.

but i have still no idea how they could be used to combine two animations.

thanks a lot for any help!

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