Jump to content
  • Advertisement
Sign in to follow this  

[MDX] Mesh.FromFile error

This topic is 4497 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I'm learning MDX for the moment. I have a line of code in my current program that load a mesh perfectly : myMesh = Mesh.FromFile(myMeshPath, MeshFlags.Managed , myDevice, out mtrls); I would like this mesh to be use as "Write Only" and with Static buffer. I have try this mesh declaration but it's failing with an error "D3DERR_INVALIDCAL" myMesh = Mesh.FromFile(myMeshPath, MeshFlags.WriteOnly , myDevice, out mtrls); How do you do to create your mesh with "write only", and static buffer ? Tx you !!!!!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!