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stealthgate

2D sprite-based levels?

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Anyone played Revenant? I'm wondering how are levels like that made? I know the NPCs are 3D, but the background/architecture are tiled sprites right? At some kind of fixed, angled aerial view? How is that done? I want to create a game with that kind of feel. How to I go about doing so? I have 3ds max and think I should create the architecture and save the render as an image to make into a sprite. But how do I tile them in the engine? I'm looking for suggestions and maybe a "how the heck do I even start?" kind of thing. Thanks to anyone who replies! -stealthgate

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I would first read thru some of the resources on this website, it sounds like what you're looking for is isometric tile based game. Those will give you some background on tactics for producing the game engines, but I'm not sure on the tiles themselves.

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I suppose Robin Hood Legend of Sherwood would be a better example. Does this game employ a 2D isometric engine, or some other kind of sprite-based solution? I'm wondering how the sprites are made and then tiled. Or are landscapes titled isometrically and architecture is simply positioned somewhere in the scene as a sprite?

thanks again.

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Say I were using 3ds max, what would be a good "isometric angle" to compose architecture/landspaces/etc... to be turned into sprites?

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you dont compose them at an angle....you just build the model..and then render it..then set your camera up and down at an angle to get the look.

if you want to work with 2d....you create your model then set your camera in 3ds max and take a screenshot.

take a look at this

http://en.wikipedia.org/wiki/Isometric_projection

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