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torbjoen

Howto export facial animations from 3DS MAX Morpher to DirectX?

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Hi, We use 3D Studio MAX 8 to animate some faces based on motion capture data and use the Morpher Modifier of MAX. How can we export these facial animations and render them in DirectX? -We don't want to change/morph the faces in realtime, we just want to play back the mocap-based facial animations at given timestamps. (We have managed it properly for body animations based on motion capture, but then we have bones and use the Skin modifier, which is easier) Any inputs? Thanks!

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You can take a look at the animation system that OGRE uses. OGRE's animation system allows for mixing morph-target animations and skinning.

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Quote:
Original post by darookie
You can take a look at the animation system that OGRE uses. OGRE's animation system allows for mixing morph-target animations and skinning.


Thanks! I tried to search for information about this. Could you give me a link, please?

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Original post by torbjoen
Quote:
Original post by darookie
You can take a look at the animation system that OGRE uses. OGRE's animation system allows for mixing morph-target animations and skinning.


Thanks! I tried to search for information about this. Could you give me a link, please?

Here - from the Ogre docs. I'm not sure if this is a pluggable system or not - it could very well result in you using Ogre totally, or just copying how it does it. At any rate, it's a lot of work to roll your own. Exporters, file formats, runtime APIs, ect.

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