Creating a window without WinMain

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14 comments, last by Rattrap 17 years, 9 months ago
How would I create a window without using the winmain function? I know it can be done, libraries like SDL and GLUT do it, but I can't seem to find anything on it...
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Quote:Original post by methinks
How would I create a window without using the winmain function? I know it can be done, libraries like SDL and GLUT do it, but I can't seem to find anything on it...


SDL DOES have a WinMain. Your tradition main(int, char*[]) is actually replaced by SDL (with a #define) to SDL_Main(int, char**), which gets called by SDL's own WinMain (if you don't believe me replace main with SDL_Main and see your code compile without erros). That's what SDLmain.lib is for - WinMain.

I'm not sure about GLUT, or the fact if you can make a window without WinMain. But maybe it's possible - I don't know.
Just use the classic signature

int main()

and call the appropriate windowing functions. And then you get the console in the background.
you make a window using main the same way you make a window using WinMain, except you need to get your HINSTANCE handle using GetModuleHandle(NULL)
I think you can also close the console window while leaving your other window up. Can't remember what the api call for that is though....
Quote:Original post by Ximmer
you make a window using main the same way you make a window using WinMain, except you need to get your HINSTANCE handle using GetModuleHandle(NULL)


You stole the words right out of my mouth. :)
It's not that hard to make a window. If you're worried about all the messy code, just throw all the code in another file and call it from the WinMain function. But SDL has some nice encapsulated windows stuff, so I'd go with that.
Quote:Original post by SirKnight
I think you can also close the console window while leaving your other window up. Can't remember what the api call for that is though....


FreeConsole() I do believe.

My engine, to be multiplatform, has WinMain in the lib file, inside that I call main which is user created.

"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." --Benjamin Franklin

I think I have most of it figured out, but now I'm stuck with the WNDPROC
I think the problem is that the WNDPROC, being a callback function, shouldn't be a member of a class, as that messes up the pointer to it. How then do I go about declaring it?
Say for example you have a class that creates your windowing stuff -- if you allow that when creating your window class you need to assign a function pointer to say which WNDPROC style callback is going to handle messages -- then you simply make your custom class take a function pointer which you then assign when you create the window class.

Eg. if you have a main() -- each unit that creates its own window needs its own wndproc, thus declare the wndproc locally and when you create your window class, pass in a pointer to the wndproc function and voila!

pseudo code like:

pre-declare wndproc;

int main(int argc, char **argv)
{
// do stuff.

createWindow("Window Name",pointer_to_local_wndproc,width,height,etc);
}

Making any sense? :)

~Shiny.

Note: if anything here sounds dodgy, let me know -- I don't want to give out bad advice :S
------------'C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, it blows away your whole leg.' -Bjarne Stroustrup

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