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frizb

Things to avoid?

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There is no concrete answer to that becos it all depends on the particular problem you are dealing with. If you're dealing with data that needs to be sorted/inserted/deleted on the fly, then linked list would be the way to go. But for simple lists of items, go with simple arrays.
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You want to look at what your situation is

If you are going to be iterating through the entire list in one go, and order is unimportant, then a linked list can be much faster, however, if you are accessing the data in no particular order, the it might be faster to use an array.

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LoungePig
OpenGUI

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In one of the game programming books I have been reading, they mention that you should avoid using linked lists. Is this info wrong or no longer applicable like using floats, or should I avoid them? If so, what are my alternatives?
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It also depends on the size of the data to be placed in the array/LL.
Remember there is an overhead of at least one pointer (if not two) of 4 bytes and the time it takes to malloc memory every time a new element is added.
Basically they are slower to create, more prone to memory leaks due to bad programming and more of a hassle to maintain.
But if you don't know the size of the data to be stored then linked lists are the way to go.
I use them all the time, you just have to get used to them and create some library's.
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