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Oogst

The Blob: downloadable 3D student game

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Guest Anonymous Poster
Quote:
Original post by Oogst
Do you have a GPU at all, or do you have some onboard brick?


what?

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Guest Anonymous Poster
I believe he wants to know whether you have a recent and decent (NVIDIA or ATI) graphics card or some obscure onboard graphics chip. The game requires a reasonable graphics card, and the error message you're getting can very well be related to this.

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Quote:
Original post by Anonymous Poster
nvidia

Ah, okay, in that case I do not know what causes the error. :( So far I have only seen problems like this on onboard cards (like an Intel), which is only logical, because Ogre does not officially support onboard cards. What Nvidia is it exactly?

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Looks awesome (and cute)!
And it particularly caught my eye as I'm helping out coding for a student of the HKU for his thesis project. :)

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This game was really fun! The cartoon-ish artwork, animations and the 'blob' effect (squishy main character) are really well done. The music really brought the game together. I had a blast!

The mechanics of the game played well too. Collision detection was top notch, as I didn't get stuck inside of world objects like I sometimes do in other games. I have a P4-1.8GHz processor, Windows 2000, 1gb RAM and a Radeon 9600 Pro. The game only really slowed down in one area, where I could see a long stretch of river (I think the shader that performed the cool water effect was what slowed down my game). The ramps and air currents worked, and the controls were smooth. IMHO, having the option to use a key to move forward instead of having to move the mouse forward to move my blob character would have been nice... The game almost feels like it was intended to be played using a trackball for the controller.

The only problem I had was where I went all the way to the right side of the map (right-click to bring up the town map) and jumped over an INKT van - I jumped over a fence behind the van and got stuck. The blob character was full-sized (the 'ink meter' was full), so I think it was perfectly sized to get stuck between the walls of two buildings, the fence itself, and the invisible wall that creates the boundaries of the game world... I just rolled around just above the ground, so I couldn't touch the ground to jump out of this area. This really isn't a bug, it's more of a simple level design problem. If there was a big building here instead of a recess, then there wouldn't have been anywhere I could have jumped into to get stuck.

That's a lot of game for four months of work. [grin] Awesome game!

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Guest Anonymous Poster
I have the same

ogred3d9renderwindow.ccp

error.
I'm looking at ogre itself to find a solution. it is caused bij missing ogrefiles

not bij directX9..

I have windows XP
service pack 2
directx9
nvidia geforce 7800GT

so my system could not be the problem

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Guest Anonymous Poster
I was wondering whether or not this game supports gamepads/joysticks. In Katamari Damacy, the ball is moved around by pushing the analog sticks in the direction you want to move (in the same manner as tank treads). Any chance of this being put into play?

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Hey I downloaded this games from http://www.fun-motion.com/
It installed successfully, but it freezes my computer completely during loading. I think it got to the 3/4 mark on loading.

My current system specs are posted on my xfire profile (at the bottom)
http://www.xfire.com/profile/sinistar83

ANd I have the latest version of DirectX installed. I can also run many other current gen games like Half-Life 2 and Prey. :)

PS: I've been to Utrecht & Dordrecht a few years ago when visiting relatives in Holland, so I'm really interested in playing this game to see the level design. :)

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Quote:
Original post by Anonymous Poster
I have the same

ogred3d9renderwindow.ccp

error.
I'm looking at ogre itself to find a solution. it is caused bij missing ogrefiles

not bij directX9..

I have windows XP
service pack 2
directx9
nvidia geforce 7800GT

so my system could not be the problem

What do you mean by "it is caused by missing ogrefiles"? I do not have a clue why these errors occur, so if you do, please let me know!
Quote:
Original post by Sinistar
Hey I downloaded this games from http://www.fun-motion.com/
It installed successfully, but it freezes my computer completely during loading. I think it got to the 3/4 mark on loading.
...

If it freezes, then you will probably see an error when alt-tabbing. Is this so and if it is, what error is it?

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Guest Anonymous Poster
We want more levels!Cheers from Russia)

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Guest Anonymous Poster
Woah! This is really fun. Simple and addictive. It's kinda fun watching yourself paint the entire town to your own masterpiece.

One problem, though. I've been glitched into certain things, twice. One was in one of the fences, I was glitched inside it, but got loose. Next time I wasn't so lucky and just quit.

Still is a fun game, though. Nice work. I hope to see more fun games from you soon! :D

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Quote:
Original post by Oogst

Quote:
Original post by Sinistar
Hey I downloaded this games from http://www.fun-motion.com/
It installed successfully, but it freezes my computer completely during loading. I think it got to the 3/4 mark on loading.
...

If it freezes, then you will probably see an error when alt-tabbing. Is this so and if it is, what error is it?



It won't let me alt-tab. It completely freezes my computer.

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Guest Anonymous Poster
I found 49 coins, but I can't find the 50th ! I even found the one in then inner court of a yellow building which can be accessed by an underground tunnel but I can't find the 50th !
By the way, this is a very good game, with very cool graphics, but the playtime is kinda short... It would be nice to add new levels, or provide a level editor...
And it could be cool to move forward with the keyboard, as said before by someone else, and to be able to shrink the blob's body without going into the water...

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Guest Anonymous Poster
I downloaded the game installed it and started it now I'm getting this error:
Error #: 8
Function: FileSystemArchive::changeDirectory
Description: Cannot open requested directory Assets\NL/Menus.
File: ..\src\OgreFileSystem.cpp
Line: 141
Stack unwinding: >

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Guest Anonymous Poster
Please run the game using the shortcut instead of directly launching the executable - it needs its command-line parameter.

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Quote:
Original post by Anonymous Poster
...but the playtime is kinda short... It would be nice to add new levels, or provide a level editor...

You are totally right, that would have been cooller. Point is simply that we focussed on the version where people play for five minutes in an information centre, for which the current version is a very good fit. We should have thought more about the internet version as well, for we could have made it more fun with hardly more work. Especially the reward structure is not really there: you would get almost nothing for finding all 50 coins. Information centre players would never get them all, so that is why, but it would have been fun if that kind of thing was there more.

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Very nice! well done chaps.

I like the subtle things like a person walking a dog (blob of paint) and the way the people freakout when you get close.. and when your small enough can go under bridges or into some places etc...

This reminds me (a little) of SpinDizzy on the C64 (ah.. the good old days) I want someone to do a remake of SpinDizzy.. It deserves it.

I,unfortunatly dont have the skills in 3D arena, Im more a text game person:

(See my cow - Creative Object World http://creativeobjectworld.com) which is a text-based, browser-based multi-user virtual world.

Anyway.. I wish you all the best in your future projects, especially if you re-make SpinDizzy!

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Very nice! well done chaps.

I like the subtle things like a person walking a dog (blob of paint) and the way the people freakout when you get close.. and when your small enough can go under bridges or into some places etc...

This reminds me (a little) of SpinDizzy on the C64 (ah.. the good old days) I want someone to do a remake of SpinDizzy.. It deserves it.

I,unfortunatly dont have the skills in 3D arena, Im more a text game person:

(See my cow - Creative Object World http://creativeobjectworld.com) which is a text-based, browser-based multi-user virtual world.

Anyway.. I wish you all the best in your future projects, especially if you re-make SpinDizzy!

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