My new DXodus Game Library/Engine (using DX8!!!)

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12 comments, last by Domenic 23 years, 1 month ago
IF you are alpha blending with DX direct draw 7 I hope you took into account that alot of cards are 565 and 55 bit pixel oriantated... but as far as the initialization goes... it loks like it crashes too much to bother with a down load..

altho I know how it goes when it work BEAUTIFULLY on your system and not others keep on testin bud..

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I am using alpha blending in DX8 by using a diffuse color component in each vertex that is set to (255, 255, 255, alpha).

Yes it does draw lines and pixels everywhere.

This is very discouraging. Once I get a major design issue worked out, I will post a log file version...

-Domenic-
Geek^n
-Domenic-Geek^n
I''ve got it!!!!!!

Long story, but basically if the Joystick initialization failed, I dereferenced a NULL pointer. simon_brown, can you tell me if you have a joystick????

I will remake this demo with a lot of updates once I get a reaklly annoying bug worked out...

-Domenic-
Geek^n
-Domenic-Geek^n
Sorry dude, crashed on my system:

Win98, dx8a, matrox g400 max, piii500, 128 mb ram.

Dont give up
r.

"The mere thought hadn''t even begun to speculate about the slightest possibility of traversing the eternal wasteland that is my mind..."

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