Kyretzn's Scenegraph!

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42 comments, last by Kyretzn 17 years, 9 months ago
Explain this Batching you speak of.
Im unsure exactly to what you mean.

And please, keep in mind the code you have, was written in a week... by someone who is just learning about OpenGL :).

;) and the design is being completely rewritten.

So! Explain this batching! :).
YOu mean like, set all the Texture settings only once, when the mesh is loaded, for all Objects?

*shrug*

Stedge, you are welcome to download and use the sourecode. Its free to the world! :).
Ill post the source to the latest version as it becomes availible.

Perhaps I should setup a real webpage for my Project. Hmm.

Mace, thank you for the idea! As the dssign above states, Ill have Mesh / Texture systems all seperate objects from the entire Scene system, although the Scene system will use the other systems happily.

:) Also, this might be a good chance for me to sharpen up on my OOP Techniques and style.
;) Might as well try and make the code commercial quality? Or atleast my vision of commercial quality.

~Kyretzn
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Thanks to the wise wisdom of our Moderator, Phantom.

I now have the knowledge of Batching!

:) The next version of Wraith will support Material and Texture batching.
Shaders are unsupported by the engine, but maybe added if I feel as I need them.
And when they are added, they too will be batched :).

But yes, you probably will wnat to write your own Scenegraph system, considering the next version of Wraith will not be released for about a week, maybe two.

A lot of things to think about and write, nicer things to utilize.

Such as Vertex Buffer Objects, instead of Display Lists.
:) And my exploration into the world of OpenGL Extensions!

However, If you are still writing your Level Editor, I would appreciate it if you would still incorporate an Export for Wraith. I will upload the Format specification when it is ready.

Atleast that way, as you said - we wont have to replicate work.

~Kyretzn.

No problems - supporting a format isn't a problem :)
The more applications I write, more I find out how less I know
The next version of Wraith, is no longer Wraith.
It will not borrow any code from the previous incarnation.

Since, it will be a complete rewrite.
;) In accordance with my personal regulations, The next version must be catagorized.

The next version of the Wraith Scenegraph, will be a Graphics engine.

It is codenamed Revenant.

~Kyretzn.

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