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bionic_atom

OpenGL Start DX where to go please help.

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I'd like to start Direct X now. I believe I have enough C++ background to start. I was in a college class in high school learning C++, and then was forced through AP classes to switch to java; however, now that I want to learn all I can in DX I can say I have downloaded and installed the latest Direct X SDK update (June edition) I believe the latest PSDK, and Visual C++ Express Edition. Is this enough all is the latest edition, or do I needed anything else, or setup anything before I start. And where do i start? Please help thanx, I'll be looking at the DX articles at the site until. I sorta wanna tutorial that goes through everything in DX with vocab, and how to use it, and start from making a Simple Window in DX, to text, logo, making a box, then texture, sorta like what NeHe OpenGL from this site did for OpenGL Thanx.

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That covers all the basics. I suggest, however, that you make as much use of other people's code as possible (I don't mean theft). This includes the Standard Library, D3DX, Boost, and all other libraries that can make your life easier.

As for articles/tutorials, I've found that the best reference is the documentation that comes with DirectX. Learn how to read the MSDN Library!

You may also be interested in looking at C# (.NET)/Managed DirectX as an alternative to C++/DX.

Apart from that, good luck.


jfl.

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