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[.net] Rendering based on distance and subsets

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Hi, Im trying to find out two things about rendering based on distance. As i understand it the best way to render a scene is draw the objects closeset to the camera last and the same with the objects subsets. 1) Is the best way to check the distance of a subset from the camera to send a ray from the cameras position to the subsets position and use the intersect information for the distance? 2) Is the best way to render the scene to build the list of objects inside the view frustum, sort based on distance and then render. Thanks for any help, -Dave

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