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[4e5] 2d, 3d, not sure?

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I was just wondering how many people will be making their entry 2d, how many 3d and how many don't know. I'm still thinking but i'm steering towards 3d.

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Guest Anonymous Poster
How about 4d! are you not using time lol.

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2d for sure.

btw, if 3d + time = 4d.. does 2d + time = 3d? :)

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Quote:
Original post by Forsaken Incognito
Text adventure for the win.


Just out of curiosity, are you writing it from scratch, or using an authoring language like Inform?

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Guest Anonymous Poster
Im both 2d and 3d for teh win!

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2D. And I have no idea how to use shaders; I'm not even real sure what they are.

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3D! No shaders, but shadow volumes and something akin to per-pixel lighting.

Quote:
Original post by Frequency
And I have no idea how to use shaders; I'm not even real sure what they are.


They're just little programs run on the graphics card. Like a function that gets called for every vertex or pixel.

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Quote:
Original post by Anonymous Poster
How about 4d! are you not using time lol.



that depends for some ppl the 4 dimension is not actualy time, that concept was given by einstein if im not mistaking :)

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Original post by Digibo
2d for sure.

btw, if 3d + time = 4d.. does 2d + time = 3d? :)

Only if time is a 2-directional axis... so I guess that would make the game Braid 3D...

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Quote:
Original post by superpig
Quote:
Original post by Forsaken Incognito
Text adventure for the win.


Just out of curiosity, are you writing it from scratch, or using an authoring language like Inform?


Scratch. It's going to be featuring time-based combat too!

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The game will be 2D, but we are hoping to have like a 3D introduction and 3D cut-scenes. We will just have to see what time has for us.

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Quote:
Original post by Odin1985
that depends for some ppl the 4 dimension is not actualy time, that concept was given by einstein if im not mistaking :)

4d doesn't represent a 3d spatial space + time but a 4d spatial space. If you want to add time to your space you have to write it as (3+1)d. But the fourth dimension is always present in 3d graphics application using the homogenous coordinate. Using directx or opengl all the vertex position are 4d vectors in a 4d perspective space.

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3D, using OGRE (PyOGRE actually). Same as last year (A Violent World). :)

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Quote:
Original post by Forsaken Incognito
Quote:
Original post by superpig
Quote:
Original post by Forsaken Incognito
Text adventure for the win.

Just out of curiosity, are you writing it from scratch, or using an authoring language like Inform?

Scratch. It's going to be featuring time-based combat too!
Wow. I'll brush up on my speed-typing skills! [grin]

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Quote:
Original post by Avatar God
Quote:
Original post by Forsaken Incognito
Quote:
Original post by superpig
Quote:
Original post by Forsaken Incognito
Text adventure for the win.

Just out of curiosity, are you writing it from scratch, or using an authoring language like Inform?

Scratch. It's going to be featuring time-based combat too!
Wow. I'll brush up on my speed-typing skills! [grin]


I played a text-based game like that a few years ago...
Whenever you started a battle, it would give you a word to type, and a countdown timer. If you typed the word correctly before time ran out, you won.

It was actualy one of the most fun text-based combat systems I've seen.

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