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Promit

Building a dynamic GLFW on OSX?

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I need a dynamically linked GLFW binary (libglfw.so) on OSX, but the Makefile only has a static target. I am not too familiar with what the process for doing this is on OSX, since they modified GCC somewhat. I'd appreciate some assistance. This is OS 10.3 Panther and GCC 3.x by the way. (On a related note, does OSX actualy use .so files? I'm seeing stuff with .dylib files in the ADC docs.) [Edited by - Promit on July 3, 2006 2:54:20 PM]

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the easiest way is to get a complete framework. if you get into linker troubles try to disable zerolink. i don't think there are .so files.

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Ehm. I have no idea what you're talking about.

I'm looking for a .so because that's what Tao.Glfw expects to link to.

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Alright, so I'm quite certain that what I need is an OSX bundle. I'm just not sure how to correctly compile GLFW into a bundle; all my efforts so far have failed. I have a simple C test file that attempts to pull out glfwInit via the dynamic loading calls, but it never finds it.

This seems like it ought to be pretty straightforward...

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