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DirectX Texture Rendering Problem

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I'm using the latest version of Managed DirectX June 2006 and VB2005.NET. Basically on nVidia video cards there appears to be a graphical error when RenderStates are applied to make Direct3D Sprites transparent. Works fine on all my ATi video cards. Anyone know the possible solution, here are some screenshots to show the problem: http://www.adm-studios.com/problem/example.JPG http://www.adm-studios.com/problem/example2.JPG

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