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setting up DX9Sdk for Vs2005

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hi , im in the process of installing the DX9 sdk for use with VS2005(professional). While i added the /include and /lib paths, there are no /reference or /src directories on the same dir depth of the sdk installation. Does this mean i' m all set, or am i missing something ? Another quick , quite OT question, but feel free to answer if you would: If i could "hide" the 3rd dimension (setting to 0), could i use D3D9 as the "new Directdraw" ? I'm about (About is relative, as im still learning C/C++ and win32 ;)) to create a small tetris-alike game, so 2d is all i need for now. Thanks in Advance, Betabyte :)

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Quote:
Original post by betabyte
hi , im in the process of installing the DX9 sdk for use
with VS2005(professional).

While i added the /include and /lib paths, there are
no /reference or /src directories on the same dir depth
of the sdk installation.
Does this mean i' m all set, or am i missing something ?


Sounds like you're all set there, just make sure you installed the PSDK and configured it properly. It may have come with VS Pro, but I am not sure.

Quote:

Another quick , quite OT question, but feel free to answer if
you would:
If i could "hide" the 3rd dimension (setting to 0), could i use
D3D9 as the "new Directdraw" ?

I'm about (About is relative, as im still learning C/C++ and win32 ;))
to create a small tetris-alike game, so 2d is all i need for now.

Thanks in Advance, Betabyte :)



Yes, this is actually the preferred method to do 2D with DirectX nowadays. Except don't set your Z values to 0 because it will cause problems. Set it to something more like 1.0, which works for me.

Hope this helps you out.

-AJ

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Thanks Alot!

Yes VS2005 comes with the PSDK, but, as i use the most recent DXsdk,
i thought it would be best to download the latest PSDK first.

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