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Some question regarding to 3D game book, c++ (win32).

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Question about 3D game book: I have got a book called "3D game Real-time Rendering and Software Technology by Alan Watt". The book written abit too difficult to understand and very brief in most area like some mathematical equation, it didn't seems to show how it derive it. Does anyone got this book too, what do you think about this book? Does anyone have a suggestion of other book that teach similar stuff as well but more informative? Question about c++ win32: How do I create a main menu, textboxes and any graphical window components to an application in c++? How do we type text using opengl?

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