Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Aman

Best view method for FPS

This topic is 6302 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

OK a quick OPGL question. As far as moving through a 3d world for FPS type game what is the best approach as far as frames per second? 1.) glLookAt 2.) translate/rotate the view 3.) translate/rotate the world around the view? What is your opinion and why? Thanks up front, .Aman.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!