• Advertisement

Archived

This topic is now archived and is closed to further replies.

Best view method for FPS

This topic is 6213 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

OK a quick OPGL question. As far as moving through a 3d world for FPS type game what is the best approach as far as frames per second? 1.) glLookAt 2.) translate/rotate the view 3.) translate/rotate the world around the view? What is your opinion and why? Thanks up front, .Aman.

Share this post


Link to post
Share on other sites
Advertisement
2 and 3. See NeHe tut.

========================
Leyder Dylan
Site : http://slug-production.ibelgique.com
E-Mail : dylan.leyder@ibelgique.com

Share this post


Link to post
Share on other sites

  • Advertisement