Jump to content
  • Advertisement
Sign in to follow this  
Keba

Newton game dynamics and x files

This topic is 4545 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello I was wondering if combining newton dynamics, i.e ragdoll, and Microsoft xfile woul be possible? and if so, would it be hard to combine these? i haven't used newton game dynamics yet, but how is the ragdoll information stored? in Matricies which could be combined with the matrices in my x file mesh? or is it a bit more complicated than that? (problaby). Maybe this question should be asked in the DX forum?, not sure.. thanks / Keba

Share this post


Link to post
Share on other sites
Advertisement
It should be easily possible to convert bones as hit boxes into newton ragdolls. ask on newton forum if anybody did it already.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!