Jump to content
  • Advertisement
Sign in to follow this  

Extensions headache

This topic is 4487 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi I'm writing an openGl,C++ application and I use function glColorTable in extension GL_ARB_imaging, at least I'm trying to. My purpose is to display a 3d texture with a given palette. This is how I use the extension: glGenTextures(1, &texID); glBindTexture(m_TextureTarget, m_TexID); glEnable(GL_TEXTURE_3D); glEnable(GL_COLOR_TABLE); glColorTableEXT( GL_TEXTURE_3D, 0,256,0,GL_UNSIGNED_BYTE,lut); glColorTable( GL_TEXTURE_3D,0,256,0,GL_UNSIGNED_BYTE,palette); I run the application on 2 computers: 1. An old computer with Windows 2000 and GeForce 4200 nVidia card 2. A new computer with Windows XP and GeForce 6600 nVidia card The extension exists on both computers. However the code which works prefectly on computer 1 doesnt work on computer 2. Anybody has an idea why? Is there an alternative way to do what I'm trying to do? Thanks

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!