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F-Kop

glBlendFunc

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I can't find a place that gives a good explanation of glBlandFunc. What would be the best blend function to use in a 2D game with alpha values of 0 and 255, and nothing in between?

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I would just use:
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );

It will do what you want and let you add other values later on.

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Quote:
Original post by F-Kop
I can't find a place that gives a good explanation of glBlandFunc. What would be the best blend function to use in a 2D game with alpha values of 0 and 255, and nothing in between?


255 is completely visible and 0 is completely invisible - what's the point of using blending in the first place?

If you're going to use it for a "colorkey" effect then use:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

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For binary alpha masks you don't use blending, you use the alpha test.

glAlphaFunc(GL_EQUAL, 1);
glEnable(GL_ALPHA_TEST);

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