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c# D3D texture transparent color

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Depends how you're doing it

Via the DirectX9 Framework you can do something like this

unchecked {

Texture tex =
TextureLoader.FromFile(sampleFramework.Device, filename,
_textureSize.Width, _textureSize.Height, 0,
Usage.None, Format.A8R8G8B8, Pool.Managed, Filter.None,
Filter.None, (int)(0xFFFF00FF));



(int)(0xFFFF00FF) is the transparancy color in this case

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thnx much, i did it. But you forgot to say something that you should draw the textures with colorkeys before the textures without. I dont know why..

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