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dukeFreed

Progressive Mesh

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Hi everyone!!! I am quite new to directx programming. For my project I am working with Directx9.0 and C#. I have to achieve animating a progressive mesh: In my drawMeshContainer method, i use the DrawSubset method of the progressiveMesh class to render the object, otherwise eveything is the same as animating a normal mesh. But the problem is I only have tiny(the model I am working on) only shaking on the screen in its bind pose. So I have two questions: - what can be the problem ?? - Is there a method to convert a progressive mesh back to a normal one?

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