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Help with colors...

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I'm using the following code to render a sphere and a string (whose vertices are stored in the rope buffer variable):
public void Render()
{
  device.Clear(ClearFlags.Target, Color.Bisque, 1.0F, 0);
  device.BeginScene();

  device.Transform.World = Matrix.Translation(0, 0, 20.0f);

  device.SetStreamSource(0, ropeBuffer, 0);
  device.DrawPrimitives(PrimitiveType.LineStrip, 0, ROPE_SEGMENTS);

  sphereMesh.DrawSubset(0);
  
  device.EndScene();
  device.Present();
}
The problem is, the string is supposed to be black and the sphere white, but the string is drawn white too. When I don't draw the sphere the string is black. I set the color for each of the rope's vertices when creating the buffer. What am I doing wrong?

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Should the string black or white?

Anyway the problem is that you don’t set the vertex buffer format before you call DrawPrimitive. The DrawSubset Call will do this internal and as the device hold the last setting it will used the next time you draw the string.

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