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keepoffthegrass

[.net] Artificial Engines

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Hi, I have a question regarding Artificial Engines the .NET collection of libraries I'm about to start writing my first .net game The game is a simple "Thrust" clone - i.e. a spaceship game with Newtonian physics. I have a ship class which will contain a collection of engine objects. The engines know their location relative to the center of mass of the ship and they also know their orientation. From this i hope to produce some interesting rigid body motions for rotation etc The ship object will also manage its crew, power and weapon etc etc So I'm approaching my game objects from an OOP point of view. How would the Artificial Engines physics engine fit within this model? How would I use the Artificial Engines rendering methods Every example I've seen doesn't seem to approach the game itself in a very OOP way I appreciate any comments

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