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Where to go next?

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Hello everyone! About a month ago I bought a copy of Michael Dawson's Beginning C++ Game Programming and I am enjoy it quite a bit. I have programmed a bit in the past (Java), but this gave a great introduction to C++ and I'm having a blast going through it. I'm getting near the end of the book though, and I was wondering if any of you could give me some suggestions as to where to go next? I've been reading through some of the books that this site lists, and it seems that both Programming Role-Playing Games with DirectX and Beginning OpenGL Game Programming are both highly recommended books, so should I start there, or are there some others places you would recommend? Any help would be greatly appreciated!

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If you would be satisfied starting with 2D games, I would reccommend SDL. It is very easy to use, and you can get some 2D graphics going in no time.

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Quote:
Original post by Simian Man
If you would be satisfied starting with 2D games, I would reccommend SDL. It is very easy to use, and you can get some 2D graphics going in no time.


Seconded. I personally read the same book (and another) and found SDL to be a very easy to learn API, yet its still powerful enough for commercial games. Of course, it is 2d, but you can use it with OpenGL later down the road if you'd like...

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I would also recommend starting off with 2D, and using a wrapper, like SDL. This will help you get to know more of the foundations of game development without having to dive right into 3D math, which does complicate things a good couple orders of magnitude. I would recommend starting with a small 2D game, such as Tetris clone. Such a clone covers things from rendering objects, collisions, and the basic game concepts without being overly complex. Once you feel comfortable with these, you can make the jump into more complex games, such as RPGs and if you are confident enough to make the 3D jump you could begin learning OpenGL and/or Direct3D.

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Maybe you should consider working on some simple 2D games like Tetris, Pong or Breakout. The games are fairly easy and would provide a good learning experience for you.

If you are refereeing to APIs as which one you should start with, I would recommend DirectX or OpenGL. SDL is good too, but either of these will get the job done. It’s just OpenGL doesn’t support Input and Audio like DirectX does. But there are always ways around that.

Check out www.CodeSampler.com. They have good tutorials for DirectX and OpenGL.

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