Advertisement Jump to content
Sign in to follow this  
MichaelNolan

[4e5] sound card information?

This topic is 4548 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Oh man, sorry for bumping a month old topic, but that was hilarious.

AdLib? The defunct sound card company? Hah, that was a good one. I think I even used one back in the day :-o.

Honestly, does it matter? Unless the game is based entirely on sound and sound effects (sorta like DDR?), it shouldn't really impact your game.

Unless you choose to spend time & money implementing EAX, HD etc. support.

Once again, I apologize for the bump, but it was too funny.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Quote:
Original post by D Shankar
Oh man, sorry for bumping a month old topic, but that was hilarious.

AdLib? The defunct sound card company? Hah, that was a good one. I think I even used one back in the day :-o.

Honestly, does it matter? Unless the game is based entirely on sound and sound effects (sorta like DDR?), it shouldn't really impact your game.

Unless you choose to spend time & money implementing EAX, HD etc. support.

Once again, I apologize for the bump, but it was too funny.


it could matter if someone decides to make a dos realmode game (since it requires you to write your code directly for the soundcard in question)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!