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MARS_999

OpenGL Anyone here implement PSSM

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I was wondering if anyone here has attemped to implement PSSM with OpenGL as of yet? Looks like a good way to render large outdoor areas with really nice shadows...

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nay, but I was looking into it aswell after seing the IOTD here on gamedev. I might actually implement it within the next days...

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http://www.gamedev.net/community/forums/topic.asp?topic_id=399296&whichpage=1�

asko implemented this and has a demo with source at the above link

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