Jump to content
  • Advertisement
Sign in to follow this  
MARS_999

OpenGL Anyone here implement PSSM

This topic is 4475 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was wondering if anyone here has attemped to implement PSSM with OpenGL as of yet? Looks like a good way to render large outdoor areas with really nice shadows...

Share this post


Link to post
Share on other sites
Advertisement
nay, but I was looking into it aswell after seing the IOTD here on gamedev. I might actually implement it within the next days...

Share this post


Link to post
Share on other sites
http://www.gamedev.net/community/forums/topic.asp?topic_id=399296&whichpage=1�

asko implemented this and has a demo with source at the above link

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!