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ODE.Net ray collision help...

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Hi all, Can we do ray collision test in ODE.NET ? the ODE.Net from thejamesraynenetwork doesnt give any documentation for this. I'm trying to do ray collision using mesh.intersect, from managed directx library, but the result is not optimal. I read that the ode have collision detection built in it, including ray coll detection. but i don't know how to do it with

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