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[.net] [MDX] Direct3D.Font from IO.Stream

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Is it possible to somehow load a font from a stream to a Direct3D font? I've been trying, but I have not found any built-in way to do it. Could someone please shed some light on this, please? :)

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You need to create a System.Drawing.Font first. However, I tried loading a Font from file, but I couldn't find a way to actually load it.

I think in a worst case scenario, you'll have to load the Font using a Win32 function call, and marshall that into a Font object, but I have no idea how to do that.

If you find out, let me know, since I was looking for the same thing.

Toolmaker

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