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Any Suggestions?

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I'm kind of having trouble getting started making any games (partly because it's summer and I'm in lazy mode since school is off) and also I think I'm trying to do things that I'm not ready for. The games that I've really completed are a space shooter, an asteroids remake, and a snake remake. I've gotten about half way through a frogger game, which I didn't plan thoroughly before hand and it was completely screwed up. Anyways, I'm wondering if anyone knows of a good style of game that they learned a lot from and maybe worked on at my level? I'm thinking of maybe a pac-man like game, where you run around in a kind of maze level made out of tiles (I'm interested in tile-based). I'm only concerned about enemy AI. You're probably just going to say it depends on my skill level and what I want to do, but I thought it was worth asking and see if anyone remembers something they did.

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Tetris can be a good learning experience, and if you're interested in AI you could make it two player vs either a bot or a 2nd person on the same keyboard. The important thing, though, is that you work on a project you are interested in. If you look forward to working on a game, then naturally you'll get a lot more done on it. If you really want to make a pac-man clone, do that by all means.

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oh yea, I forgot about tetris. I actually got 90% complete with a clone of tetris before, but I didn't like how it turned out, and I got sidetracked with learning SDL and stuff, but I suppose I could go back with my current knowledge. thanks for reminding me.

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Since you want to do something tilebased, why not try a roguelike? It will be a challenge (which is a good thing), but if you break it down into small pieces you should be OK. Not only are roguelikes babe magnets, but you'll learn alot.

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