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Rasterman

units on uneven terrain

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Quote:
Original post by Deyja
I could swear I've seen catapults tilt as they went up hills. :/
Which is exactly the sign of an immersive game experience :D

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Bleh, those games are all the same. In AOE, just rush to war elephants. In AOK/AOC, bombadiers or bombadier galleys. In star craft, depending on who your playing as, built Hydralisks, Goliaths, or Carriers.

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Quote:
Original post by Deyja
Bleh, those games are all the same. In AOE, just rush to war elephants. In AOK/AOC, bombadiers or bombadier galleys. In star craft, depending on who your playing as, built Hydralisks, Goliaths, or Carriers.


AOE, Rush to Horse Archers.

Starcraft? Full rush, with starting combat unit. Zealot/scout army often works well, nothing like taking down the base of someone as they're trying to build a carrier fleet with lowly swordmen and a few flying spotters. :P


but as far as tilting on hills goes, for most things it is somewhat unneeded, and if you are going to use tanks or something, you might want to look into a Mixed 2D/3D game engine. Where you still have a full 2D map for everything, but an extra 3D mini engine running in the background to make the sprites at different angles for you. This lets you use whatever 2D API you like (if you don't want to use a full 3D API, which isn't really too much harder for this) while using a very, very simple 3D program running semi realtime.

Or just prerender them and get them over, unless you're looking at very very ram limited hardware, it shouldn't be a problem at all.

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