• Advertisement

Archived

This topic is now archived and is closed to further replies.

When does DirectX 6/7 use AGP ?

This topic is 6747 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


Hi all,

I would like to know when AGP is really used.

I'm working on an application that continuesly renders an image(580x520 pixels). This image rendered within a DirectX surface in system memory.

Without copying/blitting the image to the video card I can render about 550/600 images/second. With copying a can render about 85/90 images/second. I use a FastBlt to copy from system memory to video memory.

Is the FastBlt capable of using AGP ? Or is AGP only used for updating textures ?

Greetings,
Frits

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement