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When does DirectX 6/7 use AGP ?

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Hi all,

I would like to know when AGP is really used.

I'm working on an application that continuesly renders an image(580x520 pixels). This image rendered within a DirectX surface in system memory.

Without copying/blitting the image to the video card I can render about 550/600 images/second. With copying a can render about 85/90 images/second. I use a FastBlt to copy from system memory to video memory.

Is the FastBlt capable of using AGP ? Or is AGP only used for updating textures ?


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