Help please, DXT.
PLEASE PEOPLE…HELP ME…
I read this article about the DXT :
http://udn.epicgames.com/Two/UnrealTexturing
EXTRACT.:
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Eight-bit Palettized
P8 textures, as they are denoted in the editor, are the same 8-bit palettized (256 color) textures used in the build 436 engine and earlier ("Unreal" and "Unreal Tournament" timeframe). Even though they are uploaded to the video card as a full 32-bit RGBA texture, when properly quantized a P8 can look identical to the original 24-bit source art, while still offering a 75% savings in disk and system memory.
P8 textures offer 1-bit alpha in the form of a mask color. If a texture is imported as masked, color index 0 is set as transparent. Once you palettize your texture, you'll need to edit your 256-color image and apply color zero to the transparent portions of the texture.
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MY QUESTION, EXAMPLE:
I have a picture (256*256px).. How much ram will be used…if i will use „Eight-bit Palettized (maybe in dxt) „
Thanx very much.
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