question about the coordinate
in this code
glLoadIdentity();
glTranslatef(-1.5f,0.0f,-6.0f);
glBegin(GL_TRIANGLES);
glVertex3f( 0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f,-1.0f, 0.0f);
glVertex3f( 1.0f,-1.0f, 0.0f);
glEnd();
i have some question about the coordinate in OpenGL:
1 glTranslatef(-1.5f,0.0f,-6.0f); what dose this mean?
is that move a world coordinate, a view coordinate,or a view point?
2 about the triangles,is that points (0,1,0),(-1,-1,0),(1,-1,0) all in the world coordinate?
hi,
it translates the matrix that is currently in use, you set it by setting the MatrixMode. If this is MODELVIEW it translates the modelview matrix (which is probably what you want.
LoadIdentity makes the currentMatrix the identity matrix
100
010
001
translate adds the values to this matrix
and it becomes
-0.5 0 0
0 1 0
0 0 -5
If the current Matrix Mode is MODELVIEW it uses this matrix to translate the coordinates of the triangle you draw next
Greetings...
it translates the matrix that is currently in use, you set it by setting the MatrixMode. If this is MODELVIEW it translates the modelview matrix (which is probably what you want.
LoadIdentity makes the currentMatrix the identity matrix
100
010
001
translate adds the values to this matrix
and it becomes
-0.5 0 0
0 1 0
0 0 -5
If the current Matrix Mode is MODELVIEW it uses this matrix to translate the coordinates of the triangle you draw next
Greetings...
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