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Fill a FP16 texture - How ?

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Hello, How can I fill a A16R16G16B16F texture when locking it ? There is no 16 bits float type in C++. Is there a special class for this ? Must I operate a copy from a 32 bits texture ?

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This topic is 4169 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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