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Woodchuck

Fill a FP16 texture - How ?

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Hello, How can I fill a A16R16G16B16F texture when locking it ? There is no 16 bits float type in C++. Is there a special class for this ? Must I operate a copy from a 32 bits texture ?

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You should check out D3DXFloat32To16Array which converts an array of 32 bit floats to 16 bit, and the converse D3DXFloat16To32Array which goes the other way,

Hope that helps,
Tim

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