Jump to content
  • Advertisement
Sign in to follow this  
milad zarpak

[4E5]Commercial engine

This topic is 4362 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys, I'm considering to use my torque shader engine for the project. I do have an indie license, but do I need to present it to you guys. Do we have to do it for other commercial engines too?

Share this post


Link to post
Share on other sites
Advertisement
AFAIK you can use whatever you like, so long as it can be distributed.


From the rules page:

Quote:

Entrants are both allowed and encouraged to use 3rd party libraries, engines, and middleware to develop their entry, provided that whatever they use permits unrestricted distribution of the resulting entry executable per the Legal requirements of this contest.

Share this post


Link to post
Share on other sites
You cant use the source SDK commercialy, unless you purchase rights to the source.

Share this post


Link to post
Share on other sites
Quote:
Original post by ericclarksu
Does the source sdk count?


The SDK itself is fine, however, in order to run your game you'd need the target system to have a Source game installed (such as HL2), which it won't have. The alternative is buying a license from Valve, if you've got a few million dollars spare.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!