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nice bumpmapping please

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I've decided to bit the bullet and put some serious effects into my game engine such as bump mapping so I can do things such as dragons scales. But there seem to be lots of ways of doing this. At the moment I am going to use programmable shaders with CG but is this really a good way since would this be quite slow? Plus are there any other good effects (e.g. shader effects) that I should add?

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This topic is 4162 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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