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paulbird

nice bumpmapping please

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I've decided to bit the bullet and put some serious effects into my game engine such as bump mapping so I can do things such as dragons scales. But there seem to be lots of ways of doing this. At the moment I am going to use programmable shaders with CG but is this really a good way since would this be quite slow? Plus are there any other good effects (e.g. shader effects) that I should add?

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Cg speed wise will be very close to HLSL. There are a TON of other effects you can add. Check out any current game engine that supports shaders for a near complete list ;-)

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Maybe a subtle bloom, i feel like it is for the most part overdone. And how about a good lighting shader if you're up to it? Ambient Occlusion, PRT, Deferred Shading...

I myself am new to the shader scene and I am absolutely loving it.

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