Jump to content
  • Advertisement
Sign in to follow this  
supagu

[3dmax] pflow API

This topic is 4382 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

im wanting to get access to the pflow stuff inside of max so i can export pflow particle systems in to my engine, how ever there seems to be a lack of info on how to get this data, this is about all 'ive managed to extract after some investigation:
IPFSystemPool* systemPool = GetPFSystemPool();
	for (int i = 0; i < systemPool->NumPFSystems(); ++i)
	{
		INode* n = systemPool->GetPFSystem(i);
}
so now im wondering how to actually get any further :-/ any one with some experience here?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!