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Combining lightmaps and bump/parallax mapping

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Hello everyone, I've recently finished a lightmap implementation for my engine. I really like the results, but I wonder, if it is possible to beef everything up a bit. That's why I wanted to ask, if there is any experiences around for combining (static) lightmapped geometry with some nice shader effects like parallax mapping. Is it possible at all? Thanks for any comments in advance Greets Chris

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have a look at:

http://www2.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf

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