• Advertisement
Sign in to follow this  

So I want to use TGA...

This topic is 4231 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to use Targa images in my game, but I've mostly been using Photoshop Elements 4.0 for anything of such a nature. Problem is, versions of Photoshop prior to 7.1 (or some version like that) have "issues" with saving Targa files (from what I've read on some forums as well as Adobe's site) that use an alpha channel. What's a good program that will allow me to use transparency in Targa files where the transparency will actually be saved?

Share this post


Link to post
Share on other sites
Advertisement
Use PSD format if it's not for production. So you can modify easily source files and directly access it in prog.
http://www.codeproject.com/bitmap/MyPSD.asp

Peous

Share this post


Link to post
Share on other sites
What about using .png files, those are smaller than .tga? The library for reading them is a big one though.

Share this post


Link to post
Share on other sites
Thanks, I'll try GIMP :)

And the reason I'm using TGA and not PNG... Well, I'm using an extension library to another library I'm using to load PNG files, and I'm having difficulty getting textures to load up with transparency. I'm sure there's a way to make it work, but I'm going the simpler route and using TGA, for which the first library I'm using supports without the additional extension.

Share this post


Link to post
Share on other sites
Okay, I give up. Where for the love of christ do you change the color depth of an image in GIMP >_< *is used to photoshop*

Share this post


Link to post
Share on other sites
Image->Mode will switch between RGB, greyscale and indexed. Alpha channel is a per layer attribute, so if you need to give a layer an alpha channel, you would go Layer->Transparency->Add Alpha Channel

Assuming Gimp 2, I think it may have different in earlier versions.

Share this post


Link to post
Share on other sites
Quote:
Original post by SiCrane
Image->Mode will switch between RGB, greyscale and indexed. Alpha channel is a per layer attribute, so if you need to give a layer an alpha channel, you would go Layer->Transparency->Add Alpha Channel

Assuming Gimp 2, I think it may have different in earlier versions.


My add alpha channel option is grayed out :(

Share this post


Link to post
Share on other sites
That generally means that the layer already has an alpha channel.

Share this post


Link to post
Share on other sites
Quote:
Original post by SiCrane
That generally means that the layer already has an alpha channel.


Exactly what I thought... but GIMP saves it as a 24 bit TGA. Which is useless to me because TGA needs to be 32 bit for its transparency to work :(

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement