Quote:Original post by Johnny123
Umm, Gameplay is what makes the game playable, otherwise, your umm, not playing a game, your doing something else :P.
I'd say the 'meaning' of 'gameplay' really depends on the context.
Like, save points. They're part of the game, but if implemented wrongly it can damage gameplay. Gameplay meaning the enjoyability of progressing through the game, and not having to spend another 2 hours redoing a level cos you died right in front of the save point.
Or Story Line. A very dynamic story can inhance gameplay. Gameplay being the replay-ablity of playing the game over again.
Gameplay could include:
Controls, Health system, the genre itself, User interface, Graphics, time to complete, difficulty etc, etc.
All in all, my opinion of 'gameplay' atleast, is nothing exactly specific, nothing you can simply add on 3 days before the last dead line :P. Gameplay is everything that defines a 'game' from everything else. And the usage of the word Gameplay depends on the context of it's use.
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Well, that's just the jist of what my brain farted out while reading your post. I can honestly say I never really thought too hard about the exact definition of gameplay :P.
I agree with that, Gameplay is anything and everything that in someway or another affects the playability of the game. That in turn really depends on how the word is used.